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Re:Scary Monster For Your Next FPS Game in Three.js by joeevans1000 on Tuesday May 06, 2014 @10:45AM (#7704765)
Oh man I love watching this guy's totally entertaining videos. I'm not even a three.js developer (yet!) and I still watch them now and then. Somehow affirming of life...
Re:Scary Monster For Your Next FPS Game in Three.js by jetienne2 on Wednesday May 07, 2014 @08:09AM (#7709688)
glad you link it!
Re:Scary Monster For Your Next FPS Game in Three.js by kylnew on Tuesday May 06, 2014 @11:20AM (#7704990)
Haha the 'pew pew' sound effects he made... I like this guy
Re:Scary Monster For Your Next FPS Game in Three.js by jetienne2 on Wednesday May 07, 2014 @08:09AM (#7709687)
thanks :)
Re:Scary Monster For Your Next FPS Game in Three.js by Jehar on Tuesday May 06, 2014 @03:25PM (#7706553)
This is a neat implementation! I'd be happier to see some attribution in regards to the assets being used, however.

This was a custom player model made for Quake II multiplayer, and it is used by some players today.

Readme for the model: https://github.com/mrdoob/three.js/blob/master/examples/mode...

The weapon models are actually the stock Quake II models/textures except in the case of the first one, which is the model included with the custom mesh. These are technically freely available through the Quake II CTF demo, but fair warning if you attempt to use these in your project.

Re:Scary Monster For Your Next FPS Game in Three.js by jetienne2 on Wednesday May 07, 2014 @08:09AM (#7709685)
Jehar, there are credits and links in the intro. I will update the post with your modificaiton