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Re:Through the Warp Zone: Hacking Super Mario Brothers to un... by tjbarbour on Monday May 05, 2014 @06:28PM (#7701706)
For anyone dying to know what world 9 is like, found this on youtube:

https://www.youtube.com/watch?v=FcDfPXsgqQ0

Looks like someone game genie'd it back in 2008

Re:Through the Warp Zone: Hacking Super Mario Brothers to un... by crazygringo on Monday May 05, 2014 @10:04PM (#7702502)
That's crazy.

I'm so confused as to how an invalid level value would generate a level with all sorts of bizarre, invalid combinations... yet still be completely playable, without crashing or anything.

Re:Through the Warp Zone: Hacking Super Mario Brothers to un... by reginaldo on Tuesday May 06, 2014 @07:01AM (#7703688)
In 2011 I wrote an emulator for the LatticeMico32 processor [1]. After it was written, I decided to play the chaos monkey game and change some instructions, like reversing "less than" and "greater than", just for kicks. So the code I was actually running would be the equivalent of taking a program and replacing all > with < (and vice-versa). Much to my surprise, some emulated code still worked. It mostly did the wrong thing, but the fact that the code worked, printing stuff in the screen and all, still baffles me.

[1] http://www.ubercomp.com/jslm32/src/

Re:Through the Warp Zone: Hacking Super Mario Brothers to un... by emilyst on Monday May 05, 2014 @10:59PM (#7702638)
It can and does crash a bit, as noted on that video.
Re:Through the Warp Zone: Hacking Super Mario Brothers to un... by darklajid on Tuesday May 06, 2014 @06:36AM (#7703628)
9-2 looks like Flappy, a couple decades earlier.