Re:Rust for C++ programmers – part 4: unique pointers
by malkia on Tuesday April 29, 2014 @11:59AM
(#7667862)
Well, it's already been beaten on most common hardware, though not fairly and not on the same "cpu" chip, but on the gpu: OpenCL, Cuda, DX/GL Shaders. Can't beat that (yet)!
there exist some fairly minimal "C++" like languages for gpu, but nothing to fully deal with strings, exceptions, STL, etc.
And then there is FPGA, but probably not a fair mention since these do not exist (in general) with most common hardware (pc computers, phones, pads, etc.) - while GPU's are found almost anywhere, and on most of the devices now, one can exploit extra computing power exactly by using the GPU.
there exist some fairly minimal "C++" like languages for gpu, but nothing to fully deal with strings, exceptions, STL, etc.
And then there is FPGA, but probably not a fair mention since these do not exist (in general) with most common hardware (pc computers, phones, pads, etc.) - while GPU's are found almost anywhere, and on most of the devices now, one can exploit extra computing power exactly by using the GPU.