Re:Pop: An extensible animation engine for iOS and OS X
by jerols on Monday April 28, 2014 @05:18PM
(#7663156)
It isn't much better for simple animations like this but I find it much easier for complex, gesture-based, dynamic animations that can change at any time based on user input.
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Re:Pop: An extensible animation engine for iOS and OS X
by msprague on Monday April 28, 2014 @08:36PM
(#7664123)
Also a designer can tell a dev exactly what he/she wants in terms of animation values (assuming they're using origami)
Re:Pop: An extensible animation engine for iOS and OS X
by 286c8cb04bda on Monday April 28, 2014 @10:03PM
(#7664477)
> Also a designer can tell a dev exactly what he/she wants in terms of animation values (assuming they're using origami)
Thank you for introducing me to Origami! My time on HN today was not wasted.
(It's at https://facebook.github.io/origami/ if somebody else reading this also did not know about it.)
Re:Pop: An extensible animation engine for iOS and OS X
by grrowl on Tuesday April 29, 2014 @01:16AM
(#7665104)
Given that much of the Paper prototyping was done in Origami, this was my first thought when I saw this library. I haven't actually used Paper yet (it's still US-only) but I'm in love with these kinds of tactile, fun interfaces.