Re:Will you drown?
by shawnz on Saturday April 26, 2014 @02:02PM
(#7652222)
Hilariously, this gets stuck buying "Stuff" over and over and doesn't seem to ever complete the game
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Re:Will you drown?
by JumpCrisscross on Saturday April 26, 2014 @02:04PM
(#7652235)
It is appropriate that relying on a static heuristic to point one's path leaves you unfulfilled, bitter, and dead.
Re:Will you drown?
by elinchrome on Saturday April 26, 2014 @02:07PM
(#7652246)
I wasn't aware that clicking different things in different orders affected the outcome. I have just been clicking solve every time it comes up and not reading the captions.
Re:Will you drown?
by CyberShadow on Saturday April 26, 2014 @04:07PM
(#7652594)
> I wasn't aware that clicking different things in different orders affected the outcome.
I don't think it does.
Here's the relevant part of the (dart2js'd but slightly cleaned-up) code:
https://gist.github.com/CyberShadow/11329584
Edit: I made a full graph of the entire game: https://news.ycombinator.com/item?id=7652770
Re:Will you drown?
by hellbreakslose on Saturday April 26, 2014 @05:06PM
(#7652741)
yes that version 2 if u open up the original js ull see bazzillion ifs
So now stop a bit. Reread what you wrote, think about what you did and the outcome. Harrowing isn't it?
I interpret that as Stuff gets in the way of life.
Interesting, i wounder if he designed it that way or it just kind of happened.
For me it ended in my death, with no hope left. It might be a slight timing problem (e.g. play around with the interval and see what happens)
I died with hope!!
Also, I noticed that something compounded to solve if you had more of them, notably stress. When you only had 1, it was instantaneous to solve. If you had more than one, the percent counter took time