Re:On technical debt, writer's block, cats, and canaries
by patrickmay on Thursday April 10, 2014 @12:48PM
(#7567749)
This is a great way to refactor abstractions that have developed leaks under the pressure of delivery. I'm actually in the process of doing something similar with a server-side implementation that has gotten too intimate with the client code. Building a completely new client for a different problem domain shakes out the dependencies quickly.
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Re:On technical debt, writer's block, cats, and canaries
by aakour on Thursday April 10, 2014 @01:11PM
(#7567970)
What we're founding out now though is that cleaning up the engine while building a new little game was the easy part.
Making the main game work properly again with the refactored engine is taking way longer than we thought it would...