Re:Star Trek 1971 Text Game (2008)
by thristian on Wednesday April 09, 2014 @06:15AM
(#7558527)
I like how he blindly assumes that there was a "system time", or that there was a way to asynchronously poll for keyboard input. At least on the Apple II I grew up with, timekeeping required third-party hardware, and the only way to get user-input without writing assembly was INPUT, which paused the program until the user typed something and hit Return.
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