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Re:Show HN: Untrusted, a JavaScript adventure game you play ... by epsylon on Tuesday April 08, 2014 @09:33AM (#7553255)
Is there any solution to the ambush level other than the obvious solution of moving the drones out of the way?
Re:Show HN: Untrusted, a JavaScript adventure game you play ... by SheeEttin on Tuesday April 08, 2014 @11:13AM (#7553889)
Of course. I made them harmless and walked right through them.
Re:Show HN: Untrusted, a JavaScript adventure game you play ... by epsylon on Tuesday April 08, 2014 @11:21AM (#7553921)
Tried that, but for some reason I couldn't disable the onCollision by assigning it to some dummy function. Do you mind sharing your solution?
Re:Show HN: Untrusted, a JavaScript adventure game you play ... by SheeEttin on Tuesday April 08, 2014 @12:21PM (#7554350)
I wish we could retrieve the solution we used for past levels. :(

Okay, I think I've replicated it. I just overrode onCollision with empty braces, so the final definition looked like this:

    map.defineObject('attackDrone', {
        'type': 'dynamic',
        'symbol': 'd',
        'color': 'red',
        'onCollision': function (player) {
            player.killedBy('an attack drone');
        },
        'behavior': function (me) {
        },
        'onCollision': function (player) {
        }
    });
Note that you're closing the game's braces, inserting another definition, then re-opening braces to match the game's closing ones.