Re:Show HN: Untrusted, a JavaScript adventure game you play ...
by th0br0 on Monday April 07, 2014 @02:03PM
(#7548152)
You should reinit the map though, otherwise doing this on level 2 causes funny bugs (and makes the game rather easy ;)
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Re:Show HN: Untrusted, a JavaScript adventure game you play ...
by alnis on Monday April 07, 2014 @02:26PM
(#7548291)
If you reload the game, the map should now re-init on every level.
PS. I'm really enjoying all the creative solutions you guys are coming up with!
Re:Show HN: Untrusted, a JavaScript adventure game you play ...
by untitaker_ on Monday April 07, 2014 @02:11PM
(#7548193)
level 2 can be solved by using the two "unlocked" lines to comment out the whole maze.create call, too.
Re:Show HN: Untrusted, a JavaScript adventure game you play ...
by zenojevski on Monday April 07, 2014 @06:13PM
(#7549953)
Related: things like these do not work, because of implementation.
if (false) // <- inserted by me
for (var ...) { // <- existing code
...code...
}
Too bad, because extra `for`s could be fun...
Re:Show HN: Untrusted, a JavaScript adventure game you play ...
by maaaats on Monday April 07, 2014 @02:39PM
(#7548398)
That's kinda the point, though. Read the comments for that file. ;)
Re:Show HN: Untrusted, a JavaScript adventure game you play ...
by randunel on Monday April 07, 2014 @03:30PM
(#7548773)
you don't need 2 lines, you only need the one below to overwrite the map function, and leave an open dot :D
map.placeObject(7,4,'exit');var a = {map: {placeObject:function(){}}};a.