Re:Scheme in the real world
by Zak on Thursday November 01, 2007 @04:56PM
(#75190)
I'm not worrying too much about performance yet, but I do see it as a potential issue. I'm trying to design a scriptable effects engine that could allow users to do things that are inefficient. This may sound like premature optimization, but I don't really see a downside to preferring implementations that tend to be fast.
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