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Re:Quake III bounty: we have a winner by crwll on Monday March 31, 2014 @02:08PM (#7503109)
Doom (or Doom 2 which had basically the same engine with just bugfixes and support for Doom 2 entities) didn't actually need an FPU. Even 386DX's or 486SX's had no FPU so no games from the pre-1995 era really depended on it.

I remember Falcon 3.0 and perhaps some other simulation games having support for FPU for those few who had one however...

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