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A comment on Threes: The Rip-offs and Making Our Original Game. Parent comment
IMO, the original developer's mistake was the "build it and they will come" strategy.
Even if you built the perfect game, the "cloners" hussled more to get people to play their game, and got traction faster.
Just because you build the perfect product, does not mean that people will use it.
We call it "marketing" and "luck"
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IMO, the original developer's mistake was the "build it and they will come" strategy.
Even if you built the perfect game, the "cloners" hussled more to get people to play their game, and got traction faster.
Just because you build the perfect product, does not mean that people will use it.
We call it "marketing" and "luck"