Re:Threes: The Rip-offs and Making Our Original Game
by rspeer on Saturday March 29, 2014 @06:17AM
(#7491889)
I don't think the open-source aspect of it was the important difference. Rather, I think the thing that let 2048 become so huge, compared to Threes, is that you can show someone a link to 2048, and the moment they follow the link, they're playing it.
I think this is an important reason not to dismiss the Web as a platform.
Re:Threes: The Rip-offs and Making Our Original Game
by epo on Saturday March 29, 2014 @09:41AM
(#7492188)
This is complete rubbish. 2048 succeeded because it was a blatant 2nd generation copy of the threes gameplay and concept (albeit a poor long term game). It would not have attracted any attention had threes not been so hot. Its principal advantage over threes was being free.
I don't think we can know why 2048 became so popular and Threes fell in its own shadow. Maybe it's a sign that open source and free as in freedom have finally registered with the general consumer on an emotional level, though I doubt it. If we knew for sure then we could make such better toys that the kids ignore the box.