Re:Threes: The Rip-offs and Making Our Original Game
by vidarh on Friday March 28, 2014 @05:49AM
(#7486170)
> and that they were indeed the first to ship a full, polished game with that concept.
For their very specific take on it, maybe. The concept of "slam blocks into each other to combine them into something new" is many years old. I first ran into it as an example of a game written in Haxe years and years ago.
For their very specific take on it, maybe. The concept of "slam blocks into each other to combine them into something new" is many years old. I first ran into it as an example of a game written in Haxe years and years ago.