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Re:Threes: The Rip-offs and Making Our Original Game by dgreensp on Friday March 28, 2014 @01:55AM (#7485583)
I think "quality" is the key word here, that ineffable property of refinement and aesthetic care that creates beauty in our experience of something. We'd like to live in a world of quality things, but that isn't always where market forces take us, at least in the short term. The most cynical or economically motivated might even discount the importance of quality, but I think most people just want the market to be more aligned with it in the long term to enable more of what's around us to be a work of art.
Re:Threes: The Rip-offs and Making Our Original Game by rmc on Friday March 28, 2014 @06:20AM (#7486262)
This reminds me of the philosophical book "Zen and the Art of Motorcycle Maintenance", which is all about "Quality" and the difference between "artisitic quality", and "technical/mechanical quality"
Re:Threes: The Rip-offs and Making Our Original Game by collyw on Friday March 28, 2014 @06:33AM (#7486302)
I seem to remember the follow up "Lila" talking more about quality. Dynamic and static quality form what I remember.
Re:Threes: The Rip-offs and Making Our Original Game by dgreensp on Friday March 28, 2014 @12:07PM (#7488076)
Yes, exactly! I didn't reference it inline for fear of sounding pretentious.