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Re:Threes: The Rip-offs and Making Our Original Game by ruswick on Thursday March 27, 2014 @11:32PM (#7485190)
And the consumer doesn't care at all what anyone is.

All they want is a good game, and for many of them that game is 2048...

Re:Threes: The Rip-offs and Making Our Original Game by zemo on Friday March 28, 2014 @12:00AM (#7485278)
The point of the article is to say that it is sad that people do not care about craftsmanship. To proclaim that people do not care about craftsmanship is only stating the obvious.
Re:Threes: The Rip-offs and Making Our Original Game by eropple on Friday March 28, 2014 @01:01AM (#7485443)
2048 was a good game for the first two playthroughs. Then I realized the trick mentioned in this blog and it was dead.

Threes remains interesting. It is a better game.

Re:Threes: The Rip-offs and Making Our Original Game by gagege on Friday March 28, 2014 @09:21AM (#7487007)
And the most important things in the world are consumers?
Re:Threes: The Rip-offs and Making Our Original Game by hnal943 on Friday March 28, 2014 @10:10AM (#7487315)
Yes? Unless you are making something for your own satisfaction of having made it, the responses of the people consuming your product are the most important thing.
Re:Threes: The Rip-offs and Making Our Original Game by gagege on Friday March 28, 2014 @10:58AM (#7487655)
I'm on HN, how did I not expect this answer?
Re:Threes: The Rip-offs and Making Our Original Game by hnal943 on Friday March 28, 2014 @12:06PM (#7488070)
Why does art hang in a gallery? Because the artist (or at least the owner) wants people to see it.