Re:Threes: The Rip-offs and Making Our Original Game
by MBCook on Thursday March 27, 2014 @10:38PM
(#7484981)
Yep. iOS 6 has some nice APIs, iOS 7 is even better.
According to a company called Mixpanel Trends [1], iOS 7.x is currently on 89% of all Apple devices. iOS 6 is just under 10% and iOS 5 and before is under 1.5%.
Since you can't downgrade and devices ship with the latest version, that means that anyone running iOS 5 or iOS 6 is also running an older device with lower performance. If you're doing a resource heavy game it may not even run well on those devices even if you did work to support them.
Re:Threes: The Rip-offs and Making Our Original Game
by chubot on Thursday March 27, 2014 @11:05PM
(#7485088)
Sure, but my point is that this doesn't qualify as a "resource heavy game" at all.
Re:Threes: The Rip-offs and Making Our Original Game
by MBCook on Thursday March 27, 2014 @11:06PM
(#7485095)
Threes certainly wouldn't no. But the ease of development and small size of the lost market makes it a pretty easy choice for many developers.
Even finding a way to test software on iOS 5 or 6 is a huge pain. Apple makes it very difficult to test on anything other than the latest version unless you happen to have a device with that OS laying around.
It's pretty much an effort vs. payoff thing; the dev environment get nicer each iteration, and iOS < 6 is in a fractional minority.