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Re:2048 in sed by themattrix on Thursday March 27, 2014 @09:21PM (#7484690)
Fixed! The score is now calculated as the sum of all merge results (like the original game), instead of the sum of all cells (like I was doing).

As a bonus, the score calculation is now done in pure sed.

If you notice any other issues, please let me know!

Re:2048 in sed by scope on Friday March 28, 2014 @12:51AM (#7485411)
thanks
Re:2048 in sed by themattrix on Friday March 28, 2014 @11:49AM (#7487948)
One final gameplay tweak: there's now a 90% chance that a newly-spawned tile will be a "2" and a 10% chance that it will be a "4".

The gameplay should now be identical to the original 2048.