Re:2048 in sed
by themattrix on Friday March 28, 2014 @11:49AM
(#7487948)
One final gameplay tweak: there's now a 90% chance that a newly-spawned tile will be a "2" and a 10% chance that it will be a "4".
The gameplay should now be identical to the original 2048.
As a bonus, the score calculation is now done in pure sed.
If you notice any other issues, please let me know!