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Re:Threes: The Rip-offs and Making Our Original Game by mgiannopoulos on Thursday March 27, 2014 @09:17PM (#7484675)
Having seen their games ripped off and cloned dozens of times within a few weeks, the developers of popular iOS/Android game Threes could be responding with lawsuits and anger.

Instead, they are expressing grief (having been accused of cloning the... clones), understanding of how ideas evolve and an awesome release of 45,000 words of internal discussions, sketches, prototype designs of their work of 14 months to get to release.

If you're interested in game design, this is pure gold.

Re:Threes: The Rip-offs and Making Our Original Game by boiler_up800 on Thursday March 27, 2014 @10:55PM (#7485057)
Putting aside my feelings on the morality of it all, this really is a fascinating look into the design process that goes into these games and software in general. These posts also show the human side of the design process; how the team responds when one member leaves or returns, what happens to the product, etc. In my short time working on software (and especially UI) with others, I've had many of these same conversations and issues come up.