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Re:Threes: The Rip-offs and Making Our Original Game by Pxl_Buzzard on Thursday March 27, 2014 @08:30PM (#7484495)
What a good look into the process of game design. Tons of communication with team members, lots of pictures and scribbles to explain ideas, and the ever-growing list of tasks that take a prototype to a shipped game. It's amazing to think about the scope and scale of games that AAA studios can deliver at given that all of this has to happen between scores of developers.

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