Re:2048 game to the Atari 2600 VCS
by boomlinde on Wednesday March 26, 2014 @10:33AM
(#7473619)
This is excellent! Hav you considered using hardware the hardware acceleration available in the Pitfall II mapper to get enough raster time for colors?
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Heh, my current struggle is precisely trying to have tiles with different colors for each value (my last attempt fell 2 cycles short of achieving it). David Crane's DPC chip is indeed impressive (like pretty much everything he did on the Atari), and would at least free one register and shave enough to allow it, but I'd like to do that with "standard" Atari hardware. Thanks for the suggestion anyway!