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Re:Game Programming Patterns – Bytecode by herokusaki on Wednesday March 26, 2014 @06:26AM (#7472520)
What is a good embeddable Forth for a game?
Re:Game Programming Patterns – Bytecode by SixSigma on Wednesday March 26, 2014 @11:58AM (#7474267)
Not embeddable, from the start
Re:Game Programming Patterns – Bytecode by herokusaki on Wednesday March 26, 2014 @08:15PM (#7477665)
Is this a viable suggestion, though? Correct me if I'm wrong but I imagine that developing the entirety of your video game in Forth for anything but desktop operating systems would mean writing your own tooling and API bindings, if not your own Forth compiler.
Re:Game Programming Patterns – Bytecode by SixSigma on Thursday March 27, 2014 @04:02AM (#7479137)
It is pushing the the machine model to where it is most appropriate, on the iron. No different from choosing Javascript because it is cross platform, just someone has already done lots of the base work.

Forth has strengths and weaknesses, lack of wide use on modern platforms is definitely a weakness. There is still plenty of Win waiting in there.