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Re:2048 game to the Atari 2600 VCS by unwiredben on Tuesday March 25, 2014 @12:39PM (#7466919)
Very impressive, I'd been thinking of something similar.

In playing it in Stella, I frequently get into a "no move" situation where the grid looks like

  2   8   16    2
  4 128    2    4
 16  64    8    8
  4  16    4    _
Based on this config, I should be able to move right to collapse the two 8s, but no input it being allowed. I suspect it's a bug in the "NEW RANDOM TILE" code not allowing that last cell to be selected for a new item, since in the Stella debugger, memory at A8 is stuck with value 3.

Update: https://github.com/chesterbr/2048-2600/pull/2

Re:2048 game to the Atari 2600 VCS by chesterbr on Tuesday March 25, 2014 @01:45PM (#7467459)
Awesome, thanks for the (impressively quick) fix! Already merged and built into the repo binary.