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Re:Welcome to Unreal Engine 4 by cmyr on Wednesday March 19, 2014 @02:52PM (#7430856)
This sounds nice from the point-of-view of somebody looking to put something together in a hurry, but this sounds awful from the point-of-view of the guy getting hired to model boxes all day.

Maybe that's not a huge difference from what a lot of people are doing at AAA studios anyway, but my god.

Re:Welcome to Unreal Engine 4 by wlesieutre on Wednesday March 19, 2014 @03:18PM (#7431023)
Some people get really excited about boxes. I could see making a collection of boxes in different styles being a neat project, though there's certainly some busywork involved.

https://www.youtube.com/watch?v=-tUHJnl8qPM

Re:Welcome to Unreal Engine 4 by bambam12897 on Wednesday March 19, 2014 @03:27PM (#7431104)
That's more of a management issue. If you decide to be (or are assigned to be) the "box guy" then it may be mind numbing. However, reasonable management would shift you around to different projects to keep work stimulating.
Re:Welcome to Unreal Engine 4 by devindotcom on Wednesday March 19, 2014 @04:16PM (#7431534)
heh, I think you'd be surprised. Doing it well would mean hiring photographers, texture artists, illustrators, and so on. I'd think it would be like a collaborative still life if anything — people working together to create a perfect depiction of something, even if (as in the original still life paintings) it's just a plate with some grapes. The fun is in the process, and people will pay for it too!
Re:Welcome to Unreal Engine 4 by venomsnake on Wednesday March 19, 2014 @03:16PM (#7431006)
You will be amazed at some of the things people get really passionate about.