Re:PowerVR GR6500: Ray tracing is the future and the future ...
by chongli on Wednesday March 19, 2014 @08:50AM
(#7428243)
an artist who has already mastered the black arts of tweaking everything just so is going to resent losing that control and having to let the physics take over.
Which in the long run is good for gamers. The industry obsession with pre-baked rendering passes is holding back games on an interactivity level.
Likely you're both right, and while it's harder to learn how to dink scenes and assets with ad-hoc rendering techniques than just use raytracing, an artist who has already mastered the black arts of tweaking everything just so is going to resent losing that control and having to let the physics take over.