News for hackers. Stuff that matters.
Re:Your World of Text, my current side project. Requires FF3... by davepeck on Tuesday August 04, 2009 @07:58PM (#742467)
I assume you only construct a tile if someone types in it; not if someone simply scrolls over it?

How large are the tiles?

Re:Your World of Text, my current side project. Requires FF3... by bdr on Tuesday August 04, 2009 @08:27PM (#742513)
Correct, and 8x16.
Re:Your World of Text, my current side project. Requires FF3... by davepeck on Tuesday August 04, 2009 @10:47PM (#742727)
Got it. I ask because the tile size will seem to directly impact the amount of data store contention (aka the number of db.TimeoutExceptions). It would be an interesting study to look at contention rates (percentage of failed datastore reads) vs. tile sizes when the app is under load.

(I also assume you make use of memcache, though I further presume that typing implies an immediate db put().)

Re:Your World of Text, my current side project. Requires FF3... by bdr on Wednesday August 05, 2009 @01:15AM (#742898)
Yeah. The tradeoff is that smaller tiles are harder on the client. I wasn't really rigorous in choosing the size, so it's likely not optimal. I actually don't use memcache yet.