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Re:Building a WebGL Logo by oib on Sunday March 16, 2014 @03:17PM (#7410756)
I know its not the point of the post but there is a small error: Neither of Blender's render engines is physically-accurate. (And only 1 is physically based.) You need to use something like Luxrender (it can be used with Blender) if you want a physically unbiased render.

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