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Re:How to create 2D visibility/shadow effects for your game by frownie on Wednesday March 12, 2014 @03:30AM (#7384402)
I think this particular idea of storing information in the BSP leaves was the big innovation brought to us by Id Software. Now, the elephant in the room is : how to build a well balanced BSP tree... But well, that's an entirely different question (I was a computer geometry researcher years ago... :-) )

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