Re:Rendering large terrains
by platinum1 on Monday March 10, 2014 @04:46AM
(#7371867)
This reminds me of: http://www.zephyrosanemos.com/ - another very impressive webGL terrain demo. One thing I particularly like about the zephyrosanemos is the realtime rendering of the procedural terrain generation.
I'd love to hear a comparison of the two by someone knowledgeable about the subject.
I'd love to hear a comparison of the two by someone knowledgeable about the subject.