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Re:DEC64: Decimal Floating Point by sharpneli on Sunday March 09, 2014 @12:29PM (#7368828)
Except that actually does apply to X86.

As an example with AVX instructions you can process 8 floats at the same time, compared to 4 doubles. So if float is enough for you you can expect double performance in either memory transfer bound or ideally vectorizable algorithms.

And in mobile computer graphics 16bit values are common.

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