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Re:Depixelizing Pixel Art by araes on Wednesday February 26, 2014 @06:15PM (#7308942)
I noted the same issue with round vs sharp sections. Honestly, what this needs is a blending function, kind of like how they do intense shocks in fluid dynamics, where it would use MS's algo in areas where it detected significant roundness, and then blend into the hq4x algo in areas where there's more angular sections, like in the treasure box.

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