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Re:Depixelizing Pixel Art by panzi on Wednesday February 26, 2014 @04:37PM (#7308096)
As you say: It depends. E.g. the sword looks better with hq4x, because the result isn't rounded.
Re:Depixelizing Pixel Art by vacri on Wednesday February 26, 2014 @05:28PM (#7308577)
Look at Axe Battler 2 - if the sword isn't vertical, then the result is not superior. Unless, of course, you think the guy is wielding a sawtooth blade.

Not to mention that muscles have a smoothly-graded tone under the 'ours' algorithm, whereas hq4x has an unlifelike blocky effect.

Re:Depixelizing Pixel Art by Crito on Wednesday February 26, 2014 @11:57PM (#7310471)
Honestly I think hq4x and "Ours" both look like ass for both of the Axe Battlers. Nearest neighbor is a better choice for either of them. EPX on either is acceptable.
Re:Depixelizing Pixel Art by panzi on Wednesday February 26, 2014 @04:50PM (#7308227)
The Super Mario and Secret of Mana stuff works quite good, except it changes the facial expression on "Peach 2". I'd like to see Donkey Kong Country 1/2/3, Megaman (NES and SNES) and Chrono Trigger processed by this. And not just the sprites cut out of the background but embedded in a scene.
Re:Depixelizing Pixel Art by lloeki on Wednesday February 26, 2014 @05:49PM (#7308752)
"ours" Peach 1 suddenly looks really sad.