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Re:Flappy Bird Ported to C64 by ck2 on Monday February 24, 2014 @01:20PM (#7292393)
I am starting to understand the "because we can" mentality.

If my estimations are right, we should see a CSS-only version that doesn't use any javascript next month.

ps. in case someone needs css-only ideas http://liveweave.com/wC3DB2

Re:Flappy Bird Ported to C64 by onion2k on Monday February 24, 2014 @01:37PM (#7292535)
I made an JS+canvas version the other day http://codepen.io/onion2k/pen/ifroz …so I could do one that fits in a 'favicon'… http://ooer.com/flappicon/

(probably only works in Chrome)

Re:Flappy Bird Ported to C64 by evan_ on Monday February 24, 2014 @03:45PM (#7293317)
That's great, you should enter that in JS1k: http://js1k.com/2014-dragons/demos
Re:Flappy Bird Ported to C64 by anon4 on Tuesday February 25, 2014 @10:46AM (#7298222)
here's a quick and dirty fork to make it restart when you click

http://codepen.io/anon/pen/DimBz

Re:Flappy Bird Ported to C64 by blafunke on Monday February 24, 2014 @01:50PM (#7292616)
I'm surprised there isn't a version built inside minecraft yet.
Re:Flappy Bird Ported to C64 by timpark on Monday February 24, 2014 @01:58PM (#7292658)
Re:Flappy Bird Ported to C64 by waffenklang on Monday February 24, 2014 @06:02PM (#7294007)
you made my day.
Re:Flappy Bird Ported to C64 by userbinator on Monday February 24, 2014 @09:22PM (#7294862)
I was going to do one for the TI-83, but then found out someone else had done it already ( http://www.cemetech.net/programs/index.php?mode=file&id=1039 )... it's getting hard to find a platform that hasn't got Flappy Birds ported to it already!
Re:Flappy Bird Ported to C64 by S4M on Monday February 24, 2014 @01:22PM (#7292417)
How about the version written in BrainFuck?
Re:Flappy Bird Ported to C64 by sirsar on Monday February 24, 2014 @02:09PM (#7292743)
Main problem is graphics; there's no specification about that in the language, so you'd need to be writing to video memory, or do something funky with the print statements
Re:Flappy Bird Ported to C64 by Sir_Cmpwn on Monday February 24, 2014 @02:25PM (#7292833)
You can probably use terminal control sequences for "graphics".
Re:Flappy Bird Ported to C64 by angersock on Monday February 24, 2014 @01:26PM (#7292447)
Excellent!

Soon, you'll be ready for NodeJS.

:D