I made an JS+canvas version the other day http://codepen.io/onion2k/pen/ifroz …so I could do one that fits in a 'favicon'… http://ooer.com/flappicon/
(probably only works in Chrome)
That's great, you should enter that in JS1k: http://js1k.com/2014-dragons/demos
here's a quick and dirty fork to make it restart when you click
I'm surprised there isn't a version built inside minecraft yet.
Re:Flappy Bird Ported to C64
by waffenklang on Monday February 24, 2014 @06:02PM
(#7294007)
you made my day.
Re:Flappy Bird Ported to C64
by userbinator on Monday February 24, 2014 @09:22PM
(#7294862)
I was going to do one for the TI-83, but then found out someone else had done it already ( http://www.cemetech.net/programs/index.php?mode=file&id=1039 )... it's getting hard to find a platform that hasn't got Flappy Birds ported to it already!
How about the version written in BrainFuck?
Main problem is graphics; there's no specification about that in the language, so you'd need to be writing to video memory, or do something funky with the print statements
You can probably use terminal control sequences for "graphics".
If my estimations are right, we should see a CSS-only version that doesn't use any javascript next month.
ps. in case someone needs css-only ideas http://liveweave.com/wC3DB2