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Re:The Internet Sucks: Or, What I Learned Coding X-Wing vs. ... by jcurbo on Monday February 24, 2014 @09:43AM (#7291002)
This is timely as I have been replaying X-Wing lately (specifically, the Collector's Series version that uses the XvT engine, aka xwing95). X-Wing was one of the first PC games I played when it first came out (I was in middle school) and thus I have an endearing love of space sims. (I have high hopes for Star Citizen and Enemy Starfighter.)

I think an interesting project would be creating a modern graphics engine that can parse and run the various X-Wing game data files. The XvT and X-Wing Alliance engines run ok on modern Windows but still have some compatibility issues (graphics glitches, etc). If a modern graphics engine (written in Unity or some such) could capture the look and feel of the X-Wing games, that would be great. It would be even better if it was an official game and not someone's open source project that never gets finished :(

Re:The Internet Sucks: Or, What I Learned Coding X-Wing vs. ... by Associat0r on Monday February 24, 2014 @10:03AM (#7291111)
Elite: Dangerous with its scientifically accurate 1:1 scale Milky Way galaxy looks the most promising to me.

http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ

Re:The Internet Sucks: Or, What I Learned Coding X-Wing vs. ... by karlgrz on Monday February 24, 2014 @09:17PM (#7294828)
+1 for turning me on to xwing95. Thank you!