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Re:How Pandora Nabbed More Than 70M Monthly Users with Just ... by birken on Tuesday February 04, 2014 @01:16PM (#7179215)
40 engineers is a "skeleton crew"? 40 engineers? There are tons of websites/products out there doing a lot more with a lot less.

And I love pandora, but this product management technique isn't exactly revolutionary. It is just a pretty standard top down system, albeit only planning one quarter at a time. This isn't pushing the boundaries like Valve or Yammer.

Re:How Pandora Nabbed More Than 70M Monthly Users with Just ... by Aloisius on Tuesday February 04, 2014 @01:50PM (#7179460)
The number of users isn't actually what makes it impressive. At Napster, we had 80 million users at a time where we had 1 backend engineer, 3 web developers, 3 windows developers and 3 mac developers.

But 40 engineers to build apps for web, iOS, android, blackberry, windows phone, a thousand consumer devices, 100 types of cars, etc. is impressive assuming they roll out new features regularly. Even if some of it was done third-party, just the managing new integrations, ensuring feature releases are backwards compatible and testing new releases is still a feat.

I agree the project management style isn't anything special though. Plenty of people use something like scrum with dollar values attached to features.

Re:How Pandora Nabbed More Than 70M Monthly Users with Just ... by badusername on Tuesday February 04, 2014 @06:49PM (#7181028)
Care to explain more about the Valve or Yammer references? (Genuinely curious).
Re:How Pandora Nabbed More Than 70M Monthly Users with Just ... by owyn on Wednesday February 05, 2014 @12:05AM (#7181980)
Don't know about Yammer, but Valve has a very flat structure where engineers work directly on projects that they are interested in (and presumably that they think will bring in revenue). Quote from their (definitely must-read) employee handbook:

"We’ve heard that other companies have people allocate a percentage of their time to self-directed projects. At Valve, that percentage is 100."

http://www.valvesoftware.com/company/Valve_Handbook_LowRes.p...

Re:How Pandora Nabbed More Than 70M Monthly Users with Just ... by doctorfoo on Tuesday February 04, 2014 @01:37PM (#7179368)
So, I'm doing 7 engineers worth of work. It feels about accurate.
Re:How Pandora Nabbed More Than 70M Monthly Users with Just ... by dilap on Tuesday February 04, 2014 @01:51PM (#7179471)
It's hard to compare across different types of products, but IIRC, Instagram had only 3 engineers well into the millions of users (which I always thought was pretty impressive).
Re:How Pandora Nabbed More Than 70M Monthly Users with Just ... by jasonlotito on Tuesday February 04, 2014 @02:30PM (#7179733)
Not just different products, but they were pretty much on one device, iOS. Compare that to what Pandora is offered on these days.
Re:How Pandora Nabbed More Than 70M Monthly Users with Just ... by matt__rose on Tuesday February 04, 2014 @09:34PM (#7181563)
Interestingly, I worked there when there were 4 engineers. They had most of the product worked out back then. The Pandora website the last time I checked is not terribly functionally different from the internal Savage Beast website from 2001. Pick a song, and it generates a playlist based on that song. The barriers were legal and monetary, more than technical.
Re:How Pandora Nabbed More Than 70M Monthly Users with Just ... by philod on Tuesday February 04, 2014 @03:04PM (#7179911)
Were the ideas for new features and improvements all internally generated? Did they not have some method for actual users to suggest and vote on features?
Re:How Pandora Nabbed More Than 70M Monthly Users with Just ... by nej on Tuesday February 04, 2014 @03:09PM (#7179942)
Where do you get developers for $5 per month :P