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Re:How in-app purchases have destroyed the game industry by krisgee on Sunday February 02, 2014 @12:54PM (#7166748)
Valve also had a virtual monopoly on digital game sales, billions of dollars of alternate revenue and huge teams of engineers and artists to build that Steam market and make the initial bunch of items.

Valve is incredibly unique yet people keep telling tiny companies making mobile games that they should be like Valve.

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