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Re:How in-app purchases have destroyed the game industry by JabavuAdams on Sunday February 02, 2014 @09:07AM (#7166004)
Look at games like XCom, or Jagged Alliance. These games had better depth and AI than even current console games. They work well with a touchscreen interface.

The problem is that good game design is hard, and not particularly repeatable. Having a single simple mechanic, surrounded by a reusable monetization platform is much more formulaic and repeatable. Formulaic is bad for players, but good for businesses.

Re:How in-app purchases have destroyed the game industry by comex on Sunday February 02, 2014 @02:45PM (#7167208)
As another example, any traditional turn-based RPG can probably be controlled better on a touchscreen than a controller (navigating menus on a controller sucks) and have at least the potential to be deep. Or roguelikes... really, most turn based games can be done okay on a touchscreen.