Re:How in-app purchases have destroyed the game industry
by comex on Sunday February 02, 2014 @02:45PM
(#7167208)
As another example, any traditional turn-based RPG can probably be controlled better on a touchscreen than a controller (navigating menus on a controller sucks) and have at least the potential to be deep. Or roguelikes... really, most turn based games can be done okay on a touchscreen.
The problem is that good game design is hard, and not particularly repeatable. Having a single simple mechanic, surrounded by a reusable monetization platform is much more formulaic and repeatable. Formulaic is bad for players, but good for businesses.