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Re:How in-app purchases have destroyed the game industry by bendmorris on Sunday February 02, 2014 @01:00AM (#7165044)
>It seems like a simple solution to me would be to make the game free, but with most features blocked behind a SINGLE in-app purchase.

This is the strategy of the Ouya - games on the market have to have a free, playable demo of some type in order to be included. I think it's great, and I'd like it even more on a mobile device since my phone isn't brand new and this would let me quickly find out whether the game will even be playable.

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