News for hackers. Stuff that matters.
Re:How in-app purchases have destroyed the game industry by shurcooL on Saturday February 01, 2014 @04:33PM (#7163498)
There is a solution, but it won't work:

1. Release games for "pay what you want, whenever, as many times as you want".

2. Educate people that if they don't pay voluntarily for things they want to support/see more of, they will end up living in a world where they're forced to pay for crappy non-games (e.g., the micro-transactions above).

It won't happen cuz most people aren't smart enough to see the benefits of paying for things they want to see more of/support voluntarily. I wish they'd be, but it doesn't seem so.

You get what you pay for is pretty applicable here.

There are no comments on this comment yet.