Re:How in-app purchases have destroyed the game industry
by neovive on Saturday February 01, 2014 @04:11PM
(#7163406)
I think part of the problem is not having a decent try before you buy option in the major app stores. Since the app stores manage purchase and licensing, it would be easy to remove apps after the demo period. The 5+ years of free and .99 cent apps created a psychological barrier that still stands today; thus the rise of IAP.
[ Parent
| on HN ]
Re:How in-app purchases have destroyed the game industry
by invalidOrTaken on Saturday February 01, 2014 @04:19PM
(#7163437)
>I think part of the problem is not having a decent try before you buy option in the major app stores.
Part of the reason for this is that the games suck. When a game is good, word of mouth tends to spread it.