Re:How in-app purchases have destroyed the game industry
by danielweber on Saturday February 01, 2014 @12:29PM
(#7162329)
Online games are more amenable to legitimate purchase models.
When the game is entirely offline, though, it's just nuts to require the player to put in more money.
Re:How in-app purchases have destroyed the game industry
by AJ007 on Saturday February 01, 2014 @01:22PM
(#7162633)
Contrarily, if you introduce pay for performance in to a competitive online game, it completely fucks the competitiveness.
We can accept sports where players and teams spends millions of dollars of on training, equipment, etc. What if instead the team just paid the money to buy additional points from the referee?
Yeah, that is not a game.
The appropriate way to do this is to make premium/paid items cosmetic only with zero influence on game play. If your game blows, this model doesn't work.
I generally find in-app purchases on iOS games to be scummy as hell, though, so the big problem is probably that it's a Wild West for dark user patterns in games on the App Store.