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Re:Game Developers Are Trolling the Makers of Candy Crush Wi... by jacobolus on Friday January 31, 2014 @03:38PM (#7159041)
Xio’s game didn’t copy any art assets from anywhere, as I can tell you, since I made all the art for it. [Mostly over one weekend, as a volunteer favor to the developers.]

The colors were not copied from anywhere, they were picked, by me, with no reference to any existing art, using a careful process designed to maximize distinguishability. To be specific, I decided that the colors should all be clearly separated in CIELAB lightness and hue, and then chose which lightness to match to which hue based on the gamut of then-current iPhones.

The result is a bunch of “bright” colors. But lots of games want bright colors, because they are the most easily distinguishable, and having easily distinguishable colors makes a game easier to play.

As for the appearance of the bricks, I cooked up a dozen or so possibilities in Photoshop, and let the rest of the team decide which to use. Again, created in a few various styles, but not with any reference to any previous game.

Re:Game Developers Are Trolling the Makers of Candy Crush Wi... by gamblor956 on Sunday February 02, 2014 @01:46PM (#7166954)
Just look at the screenshots of Xio's clone and Tetris. They are almost identical. Now compare Tetris with tetris-likes such as Dr. Mario, and the difference is immediately apparent.

Copying assets doesn't just mean verbatim copy-and-paste. It includes recreating other assets such that they are virtually identical to the source material, as the art assets you apparently created were.