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Re:In the world of war games, Volko Ruhnke has become a hero by pessimizer on Monday January 27, 2014 @05:28PM (#7133791)
I found the COIN games (or at least Andean Abyss and Cuba Libre) to be both easier and less Risk-esque than Twilight Struggle. They're not complicated like hex-and-counter wargames, and instead of having a million rules exceptions to maintain historicity, all of the history is in the cards, leaving the board and player options to be more clean, orthogonal and euro-esque.
Re:In the world of war games, Volko Ruhnke has become a hero by Tloewald on Monday January 27, 2014 @09:34PM (#7134942)
The design certainly sounds elegant and intriguing. I'm going to have to buy one. I used to be an avid wargamer, but my tolerance for convoluted rules has been sapped (ASL was the end for me).