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Re:Designing Emergent AI by jotto on Sunday July 19, 2009 @03:01PM (#713240)
Was there no other explanation on how this was achieved other than the fact that each node has individual AI?
Re:Designing Emergent AI by rwolf on Sunday July 19, 2009 @03:15PM (#713251)
There was also mention of a tiered command structure (units, groups, everybody), fuzzy logic, and different (I assume simpler) AI game mechanics.

I remain unenlightened. The phrase "emergent AI" sure is cool, though--taking notes, EA?

Re:Designing Emergent AI by Nate879 on Sunday July 19, 2009 @08:03PM (#713615)
There's several other articles in this series, which can be reached through the blog archive on the right or the link at the bottom of the article.