Re:Introducing Backer: crowd funding for features
by ericecook on Saturday January 25, 2014 @09:15PM
(#7123501)
I'm not sure if this is quite what you're looking for, but I've been working on developing a service that tries to solve this kind of problem. It's project centric with crowdfunding for different "problems" on the project. We've got a coming soon page up now if you'd be interested in taking a look at it, feedback is always welcomed. We should be posting to HackerNews officially in a few days.
Re:Introducing Backer: crowd funding for features
by MWil on Sunday January 26, 2014 @12:47AM
(#7124047)
how can you cost effectively allow penny donations? Isn't the cost of running the campaign and the cost of accepting credit cards something like $.35/transaction?
Re:Introducing Backer: crowd funding for features
by ericecook on Sunday January 26, 2014 @01:39AM
(#7124147)
We actually have an account system for users that maintains a balance. So the $0.30/transaction is charged on funds entering the network, but once funds are in the network all transfers between accounts are charged a percentage fee regardless of amount. More info on how our fees will be assessed is available from the help link at the bottom of the page.
Sure, you could use surveys and contact forms but even if the amount you're raising is not correlated to the development cost, you're awarding your most valuable customers first - those that are willing to put their money where their mouth is. For example, if every major feature, regardless of actual or estimated cost, had a $2000 Backer page - the order in which the Backer succeeds would determine priorities.
Obviously, I'm just spit-balling b/c I just saw this but it's got me thinking. I wouldn't want it to look like a nickel-and-dime operation but one where it actually makes sense to use this method. I think the law lends itself well in that situation.