Re:The hardest computer game of all time
by Gracana on Saturday January 25, 2014 @11:13AM
(#7121132)
> I actually quit playing SpaceChem because the difficulty of the puzzles progressed to the point where I felt I should be getting paid to solve them.
I have (or had, I guess) the same sort of response to the score screens at the end of a Firefight game in Halo ODST. It would show you charts and tables for your progress through waves, your weapon usage and kills per enemy, a graph of your deaths, etc. Every game should provide stats like that.
On another note, the histograms you get after beating a level are the best high score screen implementation I have ever seen. I gush over them whenever I get the chance.