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Re:Reverse Engineering Strike Commander by ComSubVie on Thursday January 23, 2014 @06:54AM (#7107557)
Very interesting read. I loved the game.

I wonder if it wouldn't be a lot easier to rewrite the game from scratch using a modern engine - it shouldn't be too complicated to reach a similar state as the original game with modern tools.

Or maybe just extend an existing (free) flight simulator like FlightGear.

Re:Reverse Engineering Strike Commander by outworlder on Thursday January 23, 2014 @08:53AM (#7108118)
The game engine, yes. The game itself? Not a chance.

I think you are seriously underestimating the complexity of a game. This would be possible, but as a major open-source project.

Replacing the game engine would be a big undertaking, but it's doable. People did just that with Frontier: First Encounters (http://www.frontierastro.co.uk/Hires/glffe.html). The game binaries is run as is, but modified to hook into the new engine.

Using FlightGear is not the same thing. It would be difficult, if not impossible, to get the same feel of the original game. However, this would be perfect for a remake, where the original experience is not expected.