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Re:VR and Steam days by masklinn on Wednesday January 22, 2014 @02:15PM (#7104687)
> this isn’t a consumer ready product, so it isn’t surprising it isn’t designed for everyone’s face yet

As far as I know, Valve does not currently plan to make it into a product (though they leave the door open if they feel it becomes necessary, as with steam machines). From what they've said so far, Valve's intention is to work with Oculus for consumer VR products.

Re:VR and Steam days by Vermeulen on Wednesday January 22, 2014 @02:19PM (#7104713)
It definitely is entirely R&D tech - considering each HMD cost around 20k, and requires the walls plastered with codes for head tracking. The HMD they currently have actually have ripped out Samsung Galaxy S4 screens (for each eye) - so that obviously can't scale in manufacturing
Re:VR and Steam days by squizzel on Wednesday January 22, 2014 @02:31PM (#7104791)
> Valve's intention is to work with Oculus for consumer VR products.

That is a interesting topic because from the interviews with Palmer that I have read there seems to be a big disconnect between Oculus and Valve. It would make sense though because Oculus's success would help line Valve's pockets.