Re:What VR could, should, and almost certainly will be withi...
by eoinmurray92 on Sunday January 19, 2014 @09:39AM
(#7084505)
Would it be a good idea to have a ycombinator for the games that need to be made. I imagine that if there existed a really good VR SDK, and distribute on Steam, that the cost of making said games could drop. I know the indie game industry exists now, but the VR industry is going to really need a breakout game and a ycombinator style funding an distribution model might work?
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Re:What VR could, should, and almost certainly will be withi...
by Geee on Sunday January 19, 2014 @01:30PM
(#7085340)
It's really easy to start with Oculus SDK as it's already integrated into all major (and minor) game engines, such as Unreal/CryEngine/Unity3D. So, there's lots of people both indie and professionals who are already developing VR games (or porting existing ones). See http://www.riftenabled.com/admin/apps/
Also, there isn't market yet for VR games as consumer VR isn't yet available. Most developers are just experimenting and waiting for the final hardware.
Re:What VR could, should, and almost certainly will be withi...
by hershel on Sunday January 19, 2014 @10:10AM
(#7084597)
This http://www.gamefounders.com/ could work.