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Re:What VR could, should, and almost certainly will be withi... by MrSourz on Saturday January 18, 2014 @09:59PM (#7083211)
That they're working with Oculus VR and sharing their knowledge is super awesome!

> By showing them a prototype with low persistence, we convinced Oculus of its importance, and the lack of blur in Crystal Cove is a direct result of that.

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