Re:What VR could, should, and almost certainly will be withi...
by MrSourz on Saturday January 18, 2014 @09:59PM
(#7083211)
That they're working with Oculus VR and sharing their knowledge is super awesome!
> By showing them a
prototype with low persistence, we convinced Oculus of its importance, and the lack of blur in Crystal
Cove is a direct result of that.
> By showing them a prototype with low persistence, we convinced Oculus of its importance, and the lack of blur in Crystal Cove is a direct result of that.